#ifndef __ActionScaleObject_h_
#define __ActionScaleObject_h_
#include <iostream>
#include <Ogre.h>
#include <OIS/OIS.h>
#include "SceneObject.h"

class ActionScaleObject
{
	public:
		ActionScaleObject(Ogre::SceneNode *node);
		~ActionScaleObject();

		void mouseMoved(const OIS::MouseEvent &evt);

	private:

		Ogre::SceneNode *mCurrentObject;         // The newly created object
};
#endif 